Dirty Wall Texture
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In this tutorial I will be teaching you the basics of creating a wall texture that would suit a game such as Half-Life 2.

1.
First start by making a new document, texture size of 1024×1024 pixels (we’ll resize it later.)
Now open up a stock photo of a rocky wall, I used this one.

2.
We’re going to give the texture a bit more detail by adding in another texture.
First get another stock texture image and lay it over the current, you can download the second image I used from here.

Blend this second texture in to the first by changing the layer mode to Soft Light and maybe lowering the opacity if you see it needs it.

3.
Looks like the image could do with a little brightening up!
Go to Layer > New Adjustment Layer > Levels… and use similar settings as to mine:

Should look like this right about now:

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Great background, I also added a soft light stencil font and it looked very industrial. thanks again
Comment by bish — February 20, 2007
Thanks, nice and simple tutorial for us newbies!
Comment by Hannah — March 28, 2007
this type of tutorials can improve our creavity
Comment by piyush — May 16, 2008
Thanks! That helped me a lot ^_^
Comment by Mobbex — July 19, 2008
So if i made a texture like this that wouldn’t mean that it could loop over walls right? because what if our wall wasn’t necessarily the size of the picture. are there any ways for photoshop to sort of recreate the edges and make them connect with eachother?
Comment by valve hammer editor user — September 23, 2008
Can you show us how to do it without using someone else’s images? You’ve just comp’d two images together…need to know how to make one from SCRATCH!
Comment by Trev — December 28, 2008
Thank you very much!!
Comment by Bosse — February 18, 2009
I am realy impresed by your technics and i want to learn more technics from you.
Comment by Dinesh malvatkar — March 22, 2009
it is very easy to create a wall texture. thanks a lot i m learning texturing
Comment by Rohit — April 8, 2009